Roughly 45 hours total render time. This project started out as an exercise in creating procedural rock and terrain textures and ended up as a fun project in recreating one of my older paintings as a fully 3-dimensional world.
All custom-made assets, textures. All materials procedurally done with some help from Stencil Kit Pro. Rendered in Cycles.
https://blendermarket.com/products/stencil-kit-dynamic-weathering-node-kit/?ref=2
(Used to make the geometry affect the texture based on cavities and edges. Mainly use it to add layers of noise maps and textures.)
https://blendermarket.com/products/prism---fast--advanced-glass-shader-for-cycles
(I've always loved how light refracts through crystals, so I wanted something like that but would still render on my laptop. )